Hello all,
Apple WWDC 25 is going on and a ton of videos have been posted.
I found one interesting for App Design tips for FM devs ( Even though the video is for apple iOS apps). Good tips, if you want to check it out - Design Foundations
That was well worth it. I didn't know all those interface resources were available from Apple; I'm using (and have been happy with) the Noun Project's iconography, but the stuff from Apple is a great addition.
As it happens I've just finished a great book called The Design of Everyday Things by Don Norman, and in addition to being a simply fascinating read, much like the WWDC video, it has me rethinking how I approach UX design.
here's another 'wwdc25-video' from one of the well-known swift developers - from his point of view (Sean Allen), not an Apple developer.
(skip the add's..)
Tahoe et all is brand new and I can not test it (my older test macBook is no longer supported..) - but I like that liquid glass. If You're on the Apple developer platform (Xcode, Swift, etc), You have a consistent (hope so..) UI on all of the Apple platforms (incl. the new human interface guidelines).
It's somewhat exciting and I would like to test that using Xcode/Swift (-: